AtariWomen are celebrating International Women Day, March 8th 2019 and congratulates everybody who collaborate towards a balanced world for all! We will continue advancing collaborative computing for equity and innovation in technology development. #IWD2019
Friday, March 1st 2019 was the first event where we presented Atari Women publicly. We told the story about Atari Women, demonstrated our prototype of Atari Women re-mixed Pac Man game, and exhibit our signed game cartridges of Atari games made by women.
Rebecca Heineman became the worlds first e-sport champion, when she won the Atari national championship in Space Invaders in 1980 only 17 years old – in the last 39 years she has developed 275 games and is currently working one 3 new original games! Rebecca also known as BurgerBetty will be on the Atari women Panel at Emerald City Comic Con March 2019 in Seattle. Help us celebrate #atariwomen at #ECCC & submit a question or topic we should discuss https://tinyurl.com/y4x5t6un #donebaileymadecentipede #ESportChampionRebecca
Dona Bailey was the first woman game developer in the Atari coin-up department which made Arcade games in the 1980-ties and she made Centipede! Dona signed this miniature version of Centipede! Help us celebrate #atariwomen.org #ECCC & submit a question or topic we should discuss https://tinyurl.com/y4x5t6un #donebaileymadecentipede
AtariWomen is a research project aimed at celebrating the hidden stories of women, who made crucial engineering contributions to Atari games in early 70ties and 80ties. According to media historians Nathan Esmenger and Marie Hicks, women have been essential to the rise of computing in both US and UK – nevertheless, only few women are known and many women are completely missing from narrative on computing. The 1980s represent a crucial period of change for women’s participation in computing. Across the decade, images of the weird, brilliant male computer hacker began to take hold of the media’s attention, showing up in storylines for major movies and popular accounts.
Focusing on 1970s-80s Atari game developments, we will build an interactive experience that introduces and allow participants to learn about the narratives of Atari women. We explore and challenge industry notions of who is or should become a programmer, engineer, and designers by revisiting accounts of women whose labor remained hidden within the Atari products and their marketing. In doing so, we call on participants to help rewrite engineering histories to highlight key computational know-how contributed by groups underrepresented within computing fields today.